Mostly because of the cat people, yes.Īge of Wonders III: Eternalords is out on April 14th, FYI. I only dabbled due to time shortages, but quite tempted to wade in properly for this. Any foolish citizen who makes trouble, disappears without a whisper in the middle of the night. Where shall that happy race be born, speak it freely to mankind. Summary Rogue Lords are masters of stealth, manipulation and theft. Here's the expansion announce trailer if you missed it a few weeks ago:Īnd here's the Necromancer and Frostlings do their necrotic, frosty thing:Īll told it does look like it'll make AOW3 a little wilder, which is what it most needed. 3, The best and purest intentions, may be represent- ed as proceeding from evil. Goblin rogue seems best Can you guys give me some other really strong combos and reasons why. Here's 27 minutes of them trying to achieve the new Unifier Victory:Īlso new for the expansion are necromancers, Frostlings, a new campaign, more granular race relations and 'Cosmic Happenings', which I think should be a staple feature of all patch notes. And it's got cat people in it.īut these cat people, who what they might lack in Bowie and Kinski make up for with chariots and pyramids and headresses. It is, however, highly competent and rich with things to explore, build and fight, so news of a second major and perhaps slightly wilder expansion is purely good news. But no, Eternal Lords it is, which is reflective of our only real complaint about fantasy 4x Age of Wonders III: it wasn't hugely adventurous. Same name as someone who writes fanfic about K-pop girl groups. Sounds like an obscure French comic from the late 80s. I'd have called this expansion Eternalords rather than Eternal Lords if I were them.
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